Refreshing Content
It’s important that we keep the game client in sync with UserWise. For server to server integrations we utilize webhooks to notify the server that new content is available on users, but in the SDK we have found it best to refresh the content after anything “meaningful” for a player has happened where our liveops team may want to change things up. This is common for things like making a purchase, leveling up, or completing a building.
It’s very simple, just refresh UserWise whenever something meaningful happens:
this.userwise.RefreshContent((bool completed) =>
{
Debug.Log("Refresh Content Completed. Was successful? " + completed);
});
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